Blues clues steve dvd styler
We soon learn that by using the power of words, a blank piece of paper can become an imaginative and exciting journey down a road leading to an exciting party. Today, the characters are all showing off their collecitons. There are lots of different collections, from striped things to leaves. We find that Periwinkle has lots of different collections.
We also skiddoo into a beach to help Shovel, who collects seashells, but can't find any in the backyard. Steve and Blue have set up a restaurant called ""Cafe Blue. Pepper as chefs and they can't wait to begin serving food. We help them out with this as they find that it isn't as easy they thought when they're missing some of the things they need for the meal.
By working together and using math, logic and observational skills, we help them to prepare meals for Shovel, Pail, Tickety and Periwinkle. Magenta's owner, Miranda, comes over to the Blue's Clues house to return a book that she borrowed from Steve. She also has a video of Magenta that she wants to watch together with Steve and Blue later. Unfortunately, meeting new people can sometimes cause one to be shy.
In this episode, we help some of our friends to feel less shy. We help Shovel to play with Pail's new friend, Sifter. Later, in the Blue Skiddoo segment, we help some of Blue's classmates at her school with some things that they're shy about. Today, the characters are all learning about different environments. As always, one great way to learn is to skiddoo and so we skiddoo into a globe and meet up with Mother Nature and help her to come up with the lyrics to a song about the grasslands, the tropical rainforest and the arctic tundra.
Later, we learn about the favorite environments of some of the other characters and use our newfound knowledge to identify them. Steve and Blue are going on a nature walk, but before then, we try to figure out what the weather is going to be like. We learn about the weater, as Steve pretends to be a weather reporter and observes conditions outside.
A Blue Skidoo segment takes us face-to-face with a drop of water. From it, we learn all about the water cycle, from beginning to end and over again. Magenta has been trouble seeing lately and so she goes to the eye doctor to get glasses. Steve and Blue help her out and we get to see how an eye test works. Later, we help her pick out her glasses and also help out when she's a bit shy about wearing them in public.
In this episode, we use our imagination to see, feel and even taste things that we wouldn't be able to otherwise. We tell a story with Blue, Tickety and Slippery Soap using pictures and our imaginations. Unfortunately, Mr. Salt doesn't seem to understand the whole imagination thing and so he doesn't see what we're seeing. Together with Steve, Periwinkle and Blue we come up with a special song to help Mr.
Salt find his imagination. In this episode, we use our imaginations to go on a big adventure. We have to think creatively to overcome his magic obstacles. Then, finding our path blocked by a lock, we skidoo into a storybook and must solve a series of riddles to obtain a magic key. When a mysterious box shows up in the backyard of the Blue's Clues house, Steve is disappointed to find that it's empty, but Blue shows him that by using imagination, the box can be anything one pretends it to be.
We use this idea to have a lot of fun, pretending that the box is anything from a car to a rocketship. Shovel and Pail manage to get three different uses out of it. We even use it to make it to the top of a high tower in the Blue Skidoo segment. Steve and the Blue's Clues characters are all pretending to be superheroes. Together, we use our superpowers to solve a number of problems.
We help Paprika find her missing Teddy Bear and help Mr. Salt at telling time. In the Blue Skidoo segment, we help a friend named Frank to find out just what his superpower is and help out two other friends in the process. What's new? Blue and the Blue's Clues characters are trying out new things and so Blue and Steve decide to create ""Blue's News"" to document it.
See Blue rollerskate, Pail try playing basketball, big news about Paprika, Mr. Pepper and more. That's the news - now everyone knows. With Mr. Peppers' new baby coming, changes have been happening in the Blue's Clues house and in this episode, Blue creates an entirely new place for herself, while Paprika moves into a big kid room.
We learn about the special places of some of the various characters and what they like to do in them. We help Paprika to select big-kid things that let her do the things she enjoys. We also check out Blue's special place after receiving an invitation. Peppers' new baby on the way, Blue and Steve have decided to create ""Mr. Pepper Day"" to honor them for all of the things they do to help everyone.
Throughout the day, we try to help them out, from helping them to clean the kitchen to learning about their favorite things. They're also presented with a number of gifts carefully crafted to show them the things the characters appreciate about them. All of this is a great help to them - not only to relax, but also to feel very appreciated for all their hard work.
Blues clues steve dvd styler
We've been waiting and the moment everyone's been looking forward to has finally come: Mrs. Pepper is ready to have her new baby. While she's at the hospital and we wait for Mr. Salt's phone call, we do things like look at baby albums to pass the time. Later, we visit the baby hospital with Blue, Steve and Paprika and meet the new baby.
Finally, the baby comes home and we give it a special welcome home. Steve and Blue are going on a bug-watching expedition and we're invited to come along. We help them to spot many neat bugs and once we've found them, we learn more about them and also theorize about why they do the things that they do. We also skidoo into a big bug book.
There, we meet up with Antoinette, a worker ant on the first day at the job. Now that Cinnamon has come to the Blue's Clues house, it's necessary to make some changes to keep him comfortable. That means that things such as loud games are out when Cinnamon is trying to sleep - but we learn that by just thinking a little, we can come up with changes that will let us still do the things that we want to do, but in a different way.
Sometimes the changes aren't easy at first, but they help others and aren't really that much of a problem. In the spirit of change in helping out, we also try to find ways to help Mr. Pepper take care of Cinnamon. Periwinkle missed his friend from the city, Plum, for a long time, but now he's finally come over to visit. Plum is a small purple bird who knows how to speak both Spanish and English.
Throughout the episode, we learn how to speak Spanish words and also help out our friends. We learn Spanish as we help Periwinkle and Plum to create a marioneta. We also skiddoo into a puppet book, where we find Pedro, who needs our help in finding things to wear, so we use both Spanish and logic to figure out the right things that he needs.
The finding of a secret lost door gives us the opportunity to talk about things that are inside other things. For example, we play the ""Grocery Game"" with Mr. This involves placing various food items on shelves baased on what's inside them. We also get to skidoo into a pull-tab book, where we find many interesting things inside the tabs. Blue's friend Green Puppy is over visiting with Blue at the Blue's Clues house and we're all having fun with blocks - Steve and Blue constructing towers with our help and Green Puppy knocking over towers of her own.
We learn about concepts such as balance, shapes and as we construct. A Blue Skidoo segment offers a look into architecture. We help an architect to select shapes to build various structures based on blueprints that he's created. Steve is all dressed-up in t-shirt and sport pants as we head out for Blue's Backyard Ballgame Bonanza.
It's a fun-filled event containing all sorts of different ballgames. We help out our friends with the games by acting as a coach and telling them how they can make the balls do the things they want. We also have fun with Steve's invisi-ball and later skidoo into a stadium where we assist Steve in making sense of an obstacle course filled with ball challenges.
Steve's brought out our old friend sock puppet and he encourages us to join in too by using our hand as a new puppet, ""Handy. We also help out Tickety Tock and Slippery, who have puppets of their own and want to tell a story, but aren't sure how to express emotions using their voices. Later, we skiddoo into a poster of a castle and become puppeteers to help out a character named Storybook.
In this episode, we help the various characters to come up with words that rhyme with things they're saying. Rhymes are words that have the same ending sound as another word, such as ""say"" and ""hay"" or ""head"" and ""bed. Salt to create one to get Paprika and Cinnamon to sleep. We also skiddoo into a rhyming storybook. There we help out several characters whose stories aren't quite right because one of the things in them doesn't rhyme with the other two things.
We join Steve and Blue who are outside planting Nero, a new plant of theirs. In this episode, we learn all about plants, starting with some of the plants in the backyard of the Blue's Clues house. We help Periwinkle learn about plants and pretend to be plants ourselves. Later, we skidoo into a plant book and learn about the very smart behaviors of some of Blue's favorite plants, such as the Venus Flytrap.
Blue has her own book nook where she's organized her books into sections. We read some of the books and also help out some of the characters to find books that they need to help them out with things. Later, we visit the library, where Marlee the librarian helps Steve to find a book about elephants. We learn about reading, categories, classification, the alphabet and more.
In this episode, we explore all sorts of dances. We learn that all sorts of movements can qualify as a dance. In the Blue Skidoo segment, we find out that a person who works to create dances is called a choreographer. We help Steve and Blue to aid the choreographer in performing a new dance of his. At the top of the episode, Steve is playing show-and-tell.
He's trying to figure out what he should show. He thinks maybe his stuffed toy, Horace the Anteater would be a good idea, or maybe his guitar. He gets a phone call and it turns out that it's from his brother, Joe. He's going to be coming over and is going to play show-and-tell with everyone. Throughout the episode, Steve plays show-and-tell with the various characters.
He also spends time working on a picture to show to Joe and asks for the audiences' help. Finally, Steve has the viewers watch for Joe. He finally shows up and he and everyone else share their show-and-tell items together. The episode starts out with Steve looking for Joe. Blue has something she wants to give to Joe, but first Steve and Blue have to find him.
Steve and Joe end up in a back and forth hide-and-seek game, with both of them looking for each other inside and outside, until finally they meet up outside. This episode is all about Joe playing his first game of Blue's Clues, in which he tries to find out what it is that Blue wants to give him. He also gets to do his very first skidoo, into a picture of colored shapes, where, he Joe and Blue play another hide-and-seek game, but this time using distance comparisons to find the shape where someone is hiding.
Steve reveals to everyone in the house that he's going to be going to college and that Joe is going to stay and play with them while he's away. He skidoos to show everyone what college is like and meanwhile, Joe and the entire gang set up a surprise goodbye party for Steve. Today, Joe needs our help. That's not unusual, but it happens to be the particular theme for this episode.
We help out Joe, Blue and the other characters in a number of ways. For example, we help Mr. Pepper to make some blueberry pancakes for Blue. We also help out some friends in Storybook Forest to prepare for a porridge party. In this episode, Blue and her friends are creating a Portrait of Pals. It's going to contain pictures of lots of our Blue's Clues friends, but it seems that some of the colors we need are missing.
In this episode, we help out with mixing needing colors to help with the portrait. We also skidoo into a book of colors where we find some friends that are literally very colorful and help them to find their color friends - learning about special colors created by mixing in the process. Blue has been growing and we help her and Joe use a chart to measure her.
This gives us an idea when Mr. Salt wants help with snack preparation. We can use a chart to list everyone's favorite snack. Throughout the episode, we record the favorite snacks of the characters on our handy chart with columns and rows. We help Shovel and Pail with their own chart of backyard birds and squirrels. We also skidoo into a farm, where we use another chart to feed a farmer's colorful pigs.
We also help out some of the other characters to put neat things on their pages that show what they like. It's the th Blue's Clues Day and everyone in the house has put together a celebration. It's hosted by Mr. Salt and there's a special guest too: Steve, all the way from college. In addition to some singing and finding out some of the favorite Blue's Clues moments from various real kids, we also take a look back at memorable moments from past episodes through a number of montages: Places We've Been Laughs We've Had Things We've Learned Clues We've Found Songs We've Sung We also get a sneak peek at what's coming up in future episodes of the program.
Today we play store with Joe, helping him to purchase things from shops set up by our various friends. We use measurement and logic to help determine the right things to buy. Things purchased include a hat for Boris the duck and strawberries. A Blue Skidoo segment takes us into a furniture store, where we help characters to purchase new items of furniture to replace the old ones that they have outgrown.
Periwinkle and Blue have discovered an egg in a nest in the backyard, but it hasn't hatched. They and Joe can't wait for it to hatch and the baby bird to come out, but it seems like it might take a while. It seems that we have to be patient and, until then, come up with some fun ways to pass the time. So we help Joe, Periwinkle and Blue to think of things to do and help out when things don't go right.
With Mailbox having distracted Joe to ""help him"" in the backyard, we learn that the Blue's Clues characters need our help in doing a surprise party for Joe. We help them out by keeping Joe distracted and assisting in the various preparations. We work hard, with Mr. Salt guiding us in getting things ready. With everything in place, it's a party to remember.
In this episode, we talk about what makes us happy and also find out what makes some of the Blue's Clues characters happy. Periwinkle likes magic, of course and Shovel has a favorite animal he likes to do impressions of. Joe's happy just to see us because we're so helpful. Unfortunately, sometimes we aren't always happy, as we find out in the Blue Skidoo segment.
There, we find several characters that are having problems and help them to solve their problems so that they're happy again. In this episode, we have fun with the characters making boats and learning more about them. We learn how boats should be constructed and things that will cause them to sink or float. We help all of the characters to make sure that their boats float.
In a Blue Skidoo segment, we visit a beach filled with different types of boats. We help some of them to figure out why they're not moving, or going in circles. Then, we get to take an exciting ride on a speedboat. We've come to the Blue's Clues house at night and so we help Joe and Blue with their bedtime routine - their bedtime business!
We watch as Joe tucks in his duck Boris and then learn about important pre-sleepytime activities. The characters have small clothing crisis, but with our help in identifying clothing through features such as spots and stripes, the problem is solved. We also help out with washing up, reading a story and more. Blue has created a fun game called Shape Searchers.
She pulls out a shape from a bag of hers and we try to find it. In this episode, we search for shapes in all sorts of places, pointing them out as we see them. We also have a Blue Skidoo segment filled with shapes. We meet some shapes and show them how they can combine with other shapes to make various things. Blue is going to the doctor.
She isn't sick, but she is getting a checkup and so we help her gather the things she needs to get ready, including a stuffed animal to hold on to in case she gets scared. We play doctor and nurse with Shovel and Pail and later join Blue for her checkup. After her checkup, Blue has a special surprise for Joe. Joe and Blue have been having some fun making neat contraptions.
In this episode, we learn about devices such a pulleys and levers as we check out the contraptions the various characters have made. We use our prediction skills to try and figure out what the contraptions do. We also skidoo into a computer contraption game where we help Gilda the builder to complete some unfinished contraptions. Joe has invented a brand new game called ""Presto Change-Joe"" and his idea is catching on with the other characters.
In this episode, we have fun in taking part in new games, doing things like playing pretend and imitating behaviors. A game of Periwinkle's provides an opportunity for memorization. We also join in a game of Franny felt friend's in a Blue Skidoo segment and act out based on things that are lying around her room. Joe and Blue are expecting a surprise guest, so to get ready she and Joe clean Blue's room, with our help in putting things away in the proper places.
We also help Blue put away her toys. Back at the Blue's Clues house, we set up an apple juice party for the guest. Today, the characters are playing dress-up and we get to watch them, join in and have some fun pretending. The fun starts as Joe becomes Explorer Joe and later dresses up as a robot. We see some of our favorite characters dress up as a crossing guard, an astronaut and more.
Later, in a Blue Skidoo segment, we help an ostrich to put on a play, finding the proper props and costumes to make the play work. Blue has created ""Blue's Big Band"" and many of the characters, including Joe and ourselves will be playing instruments in the band. We practice with Tickety and later listen to some music that Mr. Pepper and family are creating simply by using an old washboard.
We follow along to some of Periwinkle's beats as he plays on the drums. Later, we skiddoo and meet Piano, who guides us through a musical story about a group of piggies. When Joe needs help finding Baby Bird, we learn about the importance of directions. Content from this was used for one of the "Blue's Clues" albums, so it's a pretty important episode.
We play Blue's Clues with Steve to find out what Blue wants to do tonight. This ep is the final episode in the "Meet Joe" arc. Joe takes over hosting duties for the show and Steve goes away to "college. The pacing is too fast-paced and rushed and it doesn't really seem to work. The idea of this one though is that the viewers, Blue and Joe are helping Periwinkle out as he goes to school for the first time.
This is the episode in which Blue learns of her legend and searches for a special key to unlock her greatest gift her playroom. Once she finds it, she enters Blue's Room for the first time and talks. They're trying to introduce every character and the pacing is just really slow and boring. Overall, "Blue's Clues" fans will probably be interested in this tenth anniversary collection.
However, if you already have all these episodes on DVD or your own tapes, there may not be much for you here. An excellent collection of past Blue's Clues episodes. This DVD has some of their favorites all together in one place. It includes: 1. Blue's Birthday my first son's all-time favorite 2. Treasure Hunt 3. Blue's Pajama Party 4. Magenta Gets Glasses 5.
Steve Goes to College introduces Joe, the second host 6. Blue Takes you to School 7. The Legend of the Blue Puppy 8. Jeffrey M. Joe argument, but I just think that many of the early shows are classics and many of the later ones aren't. This disc illustrates my point well. However, the later shows have the disadvantage of being compared to the earlier ones, although they are still better than half the kids shows on now.
My 7-year old son learned so much from BC, and it continues to educate. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Donate icon An illustration of a heart shape "Donate to the archive" User icon An illustration of a person's head and chest.
Sign up Log in. Search icon An illustration of a magnifying glass. Metropolitan Museum Cleveland Museum of Art. Internet Arcade Console Living Room. Open Library American Libraries. Search the Wayback Machine Search icon An illustration of a magnifying glass. Sign up for free Log in. It appears your browser does not have it turned on.